UEConsole Commands
VariableConsole VariableRemaining

Editor.AsyncStaticMeshPlayInEditorMode

Editor.AsyncStaticMeshPlayInEditorMode is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncStaticMeshPlayInEditorMode does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: editor

Help

0 - Wait until all static meshes are built before entering PIE. (Slowest but causes no visual or behavior artifacts.) 1 - Wait until all static meshes affecting navigation and physics are built before entering PIE. (Some visuals might be missing during compilation.) 2 - Wait only on static meshes affecting navigation and physics when they are close to the player. (Fastest while still preventing falling through the floor and going through objects.)

Usage

Unreal console (open with ~)
> Editor.AsyncStaticMeshPlayInEditorMode 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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