Editor.AsyncStaticMeshPlayInEditorMode
Editor.AsyncStaticMeshPlayInEditorMode is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncStaticMeshPlayInEditorMode does, its values, and how to use this cvar in the Unreal console below.
editorHelp
0 - Wait until all static meshes are built before entering PIE. (Slowest but causes no visual or behavior artifacts.) 1 - Wait until all static meshes affecting navigation and physics are built before entering PIE. (Some visuals might be missing during compilation.) 2 - Wait only on static meshes affecting navigation and physics when they are close to the player. (Fastest while still preventing falling through the floor and going through objects.)
Usage
> Editor.AsyncStaticMeshPlayInEditorMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncStaticMeshCompilationVarEditor.AsyncStaticMeshCompilationFinishAllCmdEditor.AsyncStaticMeshCompilationMaxConcurrencyVarEditor.AsyncStaticMeshCompilationResumeVarEditor.AsyncStaticMeshPlayInEditorDebugDrawVarEditor.AsyncStaticMeshPlayInEditorDistanceVarEditor.AsyncTextureCompilationVarEditor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVarEditor.EnableInViewportMenuCmdEditor.HDRNITLevelVar