Editor.AsyncStaticMeshPlayInEditorDistance
Editor.AsyncStaticMeshPlayInEditorDistance is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncStaticMeshPlayInEditorDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
editorHelp
Scale applied to the player bounding sphere to determine how far away to force meshes compilation before resuming play. The effect can be seen during play session when Editor.AsyncStaticMeshPlayInEditorDebugDraw = 1.
Usage
Unreal console (open with ~)
> Editor.AsyncStaticMeshPlayInEditorDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncSkeletalMeshCompilationResumeVarEditor.AsyncStaticMeshCompilationVarEditor.AsyncStaticMeshCompilationFinishAllCmdEditor.AsyncStaticMeshCompilationMaxConcurrencyVarEditor.AsyncStaticMeshCompilationResumeVarEditor.AsyncStaticMeshPlayInEditorDebugDrawVarEditor.AsyncStaticMeshPlayInEditorModeVarEditor.AsyncTextureCompilationVarEditor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVarEditor.EnableInViewportMenuCmd