Editor.AsyncTextureCompilation
Editor.AsyncTextureCompilation is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncTextureCompilation does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
editorHelp
1 - Async textures compilation is enabled. 2 - Async textures compilation is enabled but on pause (for debugging). When enabled, textures will be replaced by placeholders until they are ready to reduce stalls on the game thread and improve overall editor performance.
Usage
Unreal console (open with ~)
> Editor.AsyncTextureCompilation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncStaticMeshCompilationFinishAllCmdEditor.AsyncStaticMeshCompilationMaxConcurrencyVarEditor.AsyncStaticMeshCompilationResumeVarEditor.AsyncStaticMeshPlayInEditorDebugDrawVarEditor.AsyncStaticMeshPlayInEditorDistanceVarEditor.AsyncStaticMeshPlayInEditorModeVarEditor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVarEditor.EnableInViewportMenuCmdEditor.HDRNITLevelVarEditor.HDRSupportVar