FX.AllowCulling
FX.AllowCulling is a console variable in Unreal Engine 5 (UE5). See what FX.AllowCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Allow emitters to be culled.
Usage
Unreal console (open with ~)
> FX.AllowCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.AllowAsyncTickVarfx.AllowFastPathFunctionLibraryVarFX.AllowGPUParticlesVarFX.AllowGPUSortingVarFX.BatchAsyncVarFX.BatchAsyncBatchSizeVarfx.Budget.AdjustedUsageDecayRateVarfx.Budget.AdjustedUsageMaxVarfx.Budget.Debug.GameThreadConcurrentTimeOverrideVarfx.Budget.Debug.GameThreadTimeOverrideVarfx.Budget.Debug.RenderThreadTimeOverrideVarfx.Budget.EnabledVar