fx.Budget.AdjustedUsageDecayRate
fx.Budget.AdjustedUsageDecayRate is a console variable in Unreal Engine 5 (UE5). See what fx.Budget.AdjustedUsageDecayRate does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Rate at which the FX budget adjusted usage value is allowed to decay. This helps prevent FX flipping off/on if the usage oscilates over the cull threshold as the FX are culled/enabled.
Usage
Unreal console (open with ~)
> fx.Budget.AdjustedUsageDecayRate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.AllowCullingVarfx.AllowFastPathFunctionLibraryVarFX.AllowGPUParticlesVarFX.AllowGPUSortingVarFX.BatchAsyncVarFX.BatchAsyncBatchSizeVarfx.Budget.AdjustedUsageMaxVarfx.Budget.Debug.GameThreadConcurrentTimeOverrideVarfx.Budget.Debug.GameThreadTimeOverrideVarfx.Budget.Debug.RenderThreadTimeOverrideVarfx.Budget.EnabledVarfx.Budget.EnabledInEditorVar