fx.Budget.AdjustedUsageMax
fx.Budget.AdjustedUsageMax is a console variable in Unreal Engine 5 (UE5). See what fx.Budget.AdjustedUsageMax does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Max value for FX Budget adjusted usage. Prevents one very long frame from keeping the usage above 1.0 for long periods under budget.
Usage
Unreal console (open with ~)
> fx.Budget.AdjustedUsageMax 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.AllowFastPathFunctionLibraryVarFX.AllowGPUParticlesVarFX.AllowGPUSortingVarFX.BatchAsyncVarFX.BatchAsyncBatchSizeVarfx.Budget.AdjustedUsageDecayRateVarfx.Budget.Debug.GameThreadConcurrentTimeOverrideVarfx.Budget.Debug.GameThreadTimeOverrideVarfx.Budget.Debug.RenderThreadTimeOverrideVarfx.Budget.EnabledVarfx.Budget.EnabledInEditorVarfx.Budget.GameThreadVar