fx.DeferrPSCDeactivation
fx.DeferrPSCDeactivation is a console variable in Unreal Engine 5 (UE5). See what fx.DeferrPSCDeactivation does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0, all deactivations on Particle System Components is deferred until next tick.
Usage
Unreal console (open with ~)
> fx.DeferrPSCDeactivation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Budget.EnabledVarfx.Budget.EnabledInEditorVarfx.Budget.GameThreadVarfx.Budget.GameThreadConcurrentVarfx.Budget.HistoryFramesVarfx.Budget.RenderThreadVarfx.DetailedCSVStatsVarfx.DumpCompileIdDataForAssetCmdfx.DumpGraphKeyGenVarFX.DumpNCPoolInfoCmdfx.DumpNiagaraScalabilityStateCmdfx.DumpParticleDataVar