fx.Budget.GameThreadConcurrent
fx.Budget.GameThreadConcurrent is a console variable in Unreal Engine 5 (UE5). See what fx.Budget.GameThreadConcurrent does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Budget (in ms) for all combined FX work that runs on the gamethread or on a concurrent task spawned from the game thread. As this budget is approached or exceeded, various FX systems will attempt to scale down more and mroe agressively to remain in budget.
Usage
Unreal console (open with ~)
> fx.Budget.GameThreadConcurrent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Budget.Debug.GameThreadConcurrentTimeOverrideVarfx.Budget.Debug.GameThreadTimeOverrideVarfx.Budget.Debug.RenderThreadTimeOverrideVarfx.Budget.EnabledVarfx.Budget.EnabledInEditorVarfx.Budget.GameThreadVarfx.Budget.HistoryFramesVarfx.Budget.RenderThreadVarfx.DeferrPSCDeactivationVarfx.DetailedCSVStatsVarfx.DumpCompileIdDataForAssetCmdfx.DumpGraphKeyGenVar