fx.Niagara.Batcher.TickFlush.Mode
fx.Niagara.Batcher.TickFlush.Mode is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Batcher.TickFlush.Mode does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
What to do when we go over our max queued frames. 0 = Keep ticks queued, can result in a long pause when gaining focus again. 1 = (Default) Process all queued ticks with dummy view / buffer data, may result in incorrect simulation due to missing depth collisions, etc. 2 = Kill all pending ticks, may result in incorrect simulation due to missing frames of data, i.e. a particle reset.
Usage
Unreal console (open with ~)
> fx.Niagara.Batcher.TickFlush.Mode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.AsyncTrace.CountsScratchPadBucketSizeVarfx.Niagara.AsyncTrace.ScratchPadBucketSizeVarfx.Niagara.BaselineGenerationDelayVarfx.Niagara.Batcher.AddDispatchGroupDrawEventVarfx.Niagara.Batcher.DebugLoggingVarfx.Niagara.Batcher.TickFlush.MaxQueuedFramesVarfx.Niagara.BoundsExpandByPercentVarfx.Niagara.Collision.CPUEnabledVarfx.Niagara.CompileDDCWaitTimeoutVarfx.Niagara.CompileWaitLoggingCapVarfx.Niagara.CompileWaitLoggingThresholdVarfx.Niagara.ComponentRenderComponentCountWarningVar