fx.Niagara.CompileWaitLoggingCap
fx.Niagara.CompileWaitLoggingCap is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.CompileWaitLoggingCap does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
During automation, how many times do we log before failing compilation?
Usage
Unreal console (open with ~)
> fx.Niagara.CompileWaitLoggingCap 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.Batcher.DebugLoggingVarfx.Niagara.Batcher.TickFlush.MaxQueuedFramesVarfx.Niagara.Batcher.TickFlush.ModeVarfx.Niagara.BoundsExpandByPercentVarfx.Niagara.Collision.CPUEnabledVarfx.Niagara.CompileDDCWaitTimeoutVarfx.Niagara.CompileWaitLoggingThresholdVarfx.Niagara.ComponentRenderComponentCountWarningVarfx.Niagara.ComponentRenderPoolInactiveTimeLimitVarfx.Niagara.ComponentWarnAsleepCullReactionVarfx.Niagara.ComponentWarnNullAssetVarfx.Niagara.CompressScriptByteCodeVar