fx.Niagara.CompileWaitLoggingThreshold
fx.Niagara.CompileWaitLoggingThreshold is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.CompileWaitLoggingThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
During automation, how long do we wait for a compile result before logging.
Usage
Unreal console (open with ~)
> fx.Niagara.CompileWaitLoggingThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.Batcher.TickFlush.MaxQueuedFramesVarfx.Niagara.Batcher.TickFlush.ModeVarfx.Niagara.BoundsExpandByPercentVarfx.Niagara.Collision.CPUEnabledVarfx.Niagara.CompileDDCWaitTimeoutVarfx.Niagara.CompileWaitLoggingCapVarfx.Niagara.ComponentRenderComponentCountWarningVarfx.Niagara.ComponentRenderPoolInactiveTimeLimitVarfx.Niagara.ComponentWarnAsleepCullReactionVarfx.Niagara.ComponentWarnNullAssetVarfx.Niagara.CompressScriptByteCodeVarfx.Niagara.CSVSplitTimeVar