UEConsole Commands
VariableConsole VariableParticle FX system

fx.Niagara.Batcher.TickFlush.MaxQueuedFrames

fx.Niagara.Batcher.TickFlush.MaxQueuedFrames is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Batcher.TickFlush.MaxQueuedFrames does, its values, and how to use this cvar in the Unreal console below.

Category: Particle FX system · Namespace: fx

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The number of unprocessed frames with queued ticks before we process them. The larger the number the more data we process in a single frame, this is generally only a concern when the application does not have focus.

Usage

Unreal console (open with ~)
> fx.Niagara.Batcher.TickFlush.MaxQueuedFrames 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in fx