fx.Niagara.Batcher.TickFlush.MaxQueuedFrames
fx.Niagara.Batcher.TickFlush.MaxQueuedFrames is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Batcher.TickFlush.MaxQueuedFrames does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The number of unprocessed frames with queued ticks before we process them. The larger the number the more data we process in a single frame, this is generally only a concern when the application does not have focus.
Usage
Unreal console (open with ~)
> fx.Niagara.Batcher.TickFlush.MaxQueuedFrames 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.AsyncGpuTrace.HWRayTraceEnabledVarfx.Niagara.AsyncTrace.CountsScratchPadBucketSizeVarfx.Niagara.AsyncTrace.ScratchPadBucketSizeVarfx.Niagara.BaselineGenerationDelayVarfx.Niagara.Batcher.AddDispatchGroupDrawEventVarfx.Niagara.Batcher.DebugLoggingVarfx.Niagara.Batcher.TickFlush.ModeVarfx.Niagara.BoundsExpandByPercentVarfx.Niagara.Collision.CPUEnabledVarfx.Niagara.CompileDDCWaitTimeoutVarfx.Niagara.CompileWaitLoggingCapVarfx.Niagara.CompileWaitLoggingThresholdVar