fx.Niagara.ComponentRenderPoolInactiveTimeLimit
fx.Niagara.ComponentRenderPoolInactiveTimeLimit is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.ComponentRenderPoolInactiveTimeLimit does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The time in seconds an inactive component can linger in the pool before being destroyed.
Usage
Unreal console (open with ~)
> fx.Niagara.ComponentRenderPoolInactiveTimeLimit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.BoundsExpandByPercentVarfx.Niagara.Collision.CPUEnabledVarfx.Niagara.CompileDDCWaitTimeoutVarfx.Niagara.CompileWaitLoggingCapVarfx.Niagara.CompileWaitLoggingThresholdVarfx.Niagara.ComponentRenderComponentCountWarningVarfx.Niagara.ComponentWarnAsleepCullReactionVarfx.Niagara.ComponentWarnNullAssetVarfx.Niagara.CompressScriptByteCodeVarfx.Niagara.CSVSplitTimeVarfx.Niagara.Debug.GlobalLoopTimeVarfx.Niagara.Debug.HudCmd