fx.Niagara.Emitter.MaxGPUBufferElements
fx.Niagara.Emitter.MaxGPUBufferElements is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Emitter.MaxGPUBufferElements does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Maximum elements per GPU buffer, for example 4k elements would restrict a float buffer to be 16k maximum per buffer. Note: If you request something smaller than what will satisfy a single unit of work it will be increased to that size. Default 0 which will allow the buffer to be the maximum allowed by the RHI.
Usage
Unreal console (open with ~)
> fx.Niagara.Emitter.MaxGPUBufferElements 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
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