fx.Niagara.SystemSimulation.MaxTickSubsteps
fx.Niagara.SystemSimulation.MaxTickSubsteps is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.SystemSimulation.MaxTickSubsteps does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The max number of possible substeps per frame when a system uses a fixed tick delta.
Usage
Unreal console (open with ~)
> fx.Niagara.SystemSimulation.MaxTickSubsteps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.ShowAllocationWarningsVarfx.Niagara.Solo.AllowAsyncWorkToEndOfFrameVarfx.Niagara.Solo.TickEarlyVarfx.Niagara.SystemSimulation.AllowASyncVarfx.Niagara.SystemSimulation.BatchGPUTickSubmitVarfx.Niagara.SystemSimulation.ConcurrentGPUTickInitVarfx.Niagara.SystemSimulation.SkipTickDeltaSecondsVarfx.Niagara.SystemSimulation.TaskStallTimeoutVarfx.Niagara.SystemSimulation.TickBatchSizeVarfx.Niagara.SystemSimulation.TickTaskShouldWaitVarfx.Niagara.SystemSimulation.UpdateOnSpawnVarfx.Niagara.TaskPriorities.BackgroundVar