p.Chaos.CCD.NoCullAllShapePairs
p.Chaos.CCD.NoCullAllShapePairs is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.CCD.NoCullAllShapePairs does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to cull contacts early based on phi for sweeps for all shape pairs (not just convex convex).
Usage
Unreal console (open with ~)
> p.Chaos.CCD.NoCullAllShapePairs 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.CalculateBounds.ISPCVarp.Chaos.CCD.AllowedDepthBoundsScaleVarp.Chaos.CCD.AllowForceDisableVarp.Chaos.CCD.AlwaysSweepRemainingDTVarp.Chaos.CCD.EnableThresholdBoundsScaleVarp.Chaos.CCD.ManualForceDisableVarp.Chaos.CCD.OnlyConsiderDynamicStaticVarp.Chaos.CCD.UseCCDVarp.Chaos.CCD.UseGenericSweptConvexConstraintsVarp.Chaos.CCD.UseInitialRotationForSweptUpdateVarp.Chaos.Collision.AABBBoundsCheckVarp.Chaos.Collision.AllowLevelsetManifoldsVar