p.CollisionDisableCulledContacts
p.CollisionDisableCulledContacts is a console variable in Unreal Engine 5 (UE5). See what p.CollisionDisableCulledContacts does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Allow the PBDRigidsEvolutionGBF collision constraints to throw out contacts mid solve if they are culled.
Usage
Unreal console (open with ~)
> p.CollisionDisableCulledContacts 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ClusterDistanceThresholdVarp.ClusterSnapDistanceVarp.CollisionAngularFrictionVarp.CollisionBoundsVelocityInflationVarp.CollisionCanAlwaysDisableContactsVarp.CollisionCanNeverDisableContactsVarp.CollisionFrictionVarp.CollisionParticlesBVHDepthVarp.CollisionParticlesMaxVarp.CollisionParticlesMinVarp.CollisionParticlesPerObjectFractionDefaultVarp.CollisionParticlesSpatialDivisionVar