p.HitDistanceTolerance
p.HitDistanceTolerance is a console variable in Unreal Engine 5 (UE5). See what p.HitDistanceTolerance does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Tolerance for hit distance for overlap test in PrimitiveComponent movement. Hits that are less than this distance are ignored.
Usage
Unreal console (open with ~)
> p.HitDistanceTolerance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.GeometryCollectionDisableGravityVarp.GeometryCollectionEnableForcedConvexGenerationInSerializeVarp.GeometryCollectionNavigationSizeThresholdVarp.GeometryCollectionSingleThreadedBoundsCalculationVarp.HackMaxAngularVelocityVarp.HackMaxVelocity2Varp.IgnoreAnalyticCollisionsOverrideVarp.InitialOverlapToleranceVarp.IterationsPerTimeSliceVarp.LevelSetAvgAngleErrorToleranceVarp.LevelSetAvgDistErrorToleranceVarp.LevelSetFailureOnHighErrorVar