p.InitialOverlapTolerance
p.InitialOverlapTolerance is a console variable in Unreal Engine 5 (UE5). See what p.InitialOverlapTolerance does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Tolerance for initial overlapping test in PrimitiveComponent movement. Normals within this tolerance are ignored if moving out of the object. Dot product of movement direction and surface normal.
Usage
Unreal console (open with ~)
> p.InitialOverlapTolerance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.GeometryCollectionNavigationSizeThresholdVarp.GeometryCollectionSingleThreadedBoundsCalculationVarp.HackMaxAngularVelocityVarp.HackMaxVelocity2Varp.HitDistanceToleranceVarp.IgnoreAnalyticCollisionsOverrideVarp.IterationsPerTimeSliceVarp.LevelSetAvgAngleErrorToleranceVarp.LevelSetAvgDistErrorToleranceVarp.LevelSetFailureOnHighErrorVarp.LevelsetGhostCellsVarp.LevelSetMaxDistErrorToleranceVar