UEConsole Commands
VariableConsole VariableRenderer

r.AmbientOcclusion.Compute

r.AmbientOcclusion.Compute is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusion.Compute does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

If SSAO should use ComputeShader (not available on all platforms) or PixelShader. The [Async] Compute Shader version is WIP, not optimized, requires hardware support (not mobile/DX10/OpenGL3), does not use normals which allows it to run right after EarlyZPass (better performance when used with AyncCompute) AyncCompute is currently only functional on PS4. 0: PixelShader (default) 1: (WIP) Use ComputeShader if possible, otherwise fall back to \'0\' 2: (WIP) Use AsyncCompute if efficient, otherwise fall back to \'1\' 3: (WIP) Use AsyncCompute if possible, otherwise fall back to \'1\'

Usage

Unreal console (open with ~)
> r.AmbientOcclusion.Compute 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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