r.AmbientOcclusion.Denoiser
r.AmbientOcclusion.Denoiser is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusion.Denoiser does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Choose the denoising algorithm. 0: Disabled; 1: Forces the default denoiser of the renderer; 2: GScreenSpaceDenoiser witch may be overriden by a third party plugin (default).
Usage
Unreal console (open with ~)
> r.AmbientOcclusion.Denoiser 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AllowSubPrimitiveQueriesVarr.AllowTexture2DArrayCreationVarr.AlsoUseSphereForFrustumCullVarr.AmbientOcclusion.AsyncComputeBudgetVarr.AmbientOcclusion.ComputeVarr.AmbientOcclusion.Compute.SmoothVarr.AmbientOcclusion.Denoiser.HistoryConvolution.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCountVarr.AmbientOcclusion.Denoiser.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.PreConvolutionVarr.AmbientOcclusion.Denoiser.ReconstructionSamplesVarr.AmbientOcclusion.Denoiser.TemporalAccumulationVar