r.AmbientOcclusion.AsyncComputeBudget
r.AmbientOcclusion.AsyncComputeBudget is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusion.AsyncComputeBudget does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines which level of EAsyncComputeBudget to use for balancing AsyncCompute work against Gfx work. Only matters if the compute version of SSAO is active (requires CS support, enabled by cvar, single pass, no normals) This is a low level developer tweak to get best performance on hardware that supports AsyncCompute. 0: least AsyncCompute 1: .. (default) 2: .. 3: .. 4: most AsyncCompute
Usage
Unreal console (open with ~)
> r.AmbientOcclusion.AsyncComputeBudget 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AllowPrecomputedVisibilityVarr.AllowSimpleLightsVarr.AllowStaticLightingVarr.AllowSubPrimitiveQueriesVarr.AllowTexture2DArrayCreationVarr.AlsoUseSphereForFrustumCullVarr.AmbientOcclusion.ComputeVarr.AmbientOcclusion.Compute.SmoothVarr.AmbientOcclusion.DenoiserVarr.AmbientOcclusion.Denoiser.HistoryConvolution.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCountVarr.AmbientOcclusion.Denoiser.KernelSpreadFactorVar