r.AOGlobalDFStartDistance
r.AOGlobalDFStartDistance is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDFStartDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
World space distance along a cone trace to switch to using the global distance field instead of the object distance fields. This has to be large enough to hide the low res nature of the global distance field, but smaller values result in faster cone tracing.
Usage
Unreal console (open with ~)
> r.AOGlobalDFStartDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOAsyncBuildQueueVarr.AOAverageObjectsPerCullTileVarr.AOClearHistoryVarr.AOComputeShaderNormalCalculationVarr.AOGlobalDFClipmapDistanceExponentVarr.AOGlobalDFResolutionVarr.AOGlobalDistanceFieldVarr.AOGlobalDistanceField.AverageCulledObjectsPerPageVarr.AOGlobalDistanceField.CameraPositionVelocityOffsetDecayVarr.AOGlobalDistanceField.FastCameraModeVarr.AOGlobalDistanceField.HeightfieldVarr.AOGlobalDistanceField.MinMeshSDFRadiusVar