r.AOComputeShaderNormalCalculation
r.AOComputeShaderNormalCalculation is a console variable in Unreal Engine 5 (UE5). See what r.AOComputeShaderNormalCalculation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the compute shader version of the distance field normal computation.
Usage
Unreal console (open with ~)
> r.AOComputeShaderNormalCalculation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AnisotropicMaterialsVarr.AntiAliasingMethodVarr.AOApplyToStaticIndirectVarr.AOAsyncBuildQueueVarr.AOAverageObjectsPerCullTileVarr.AOClearHistoryVarr.AOGlobalDFClipmapDistanceExponentVarr.AOGlobalDFResolutionVarr.AOGlobalDFStartDistanceVarr.AOGlobalDistanceFieldVarr.AOGlobalDistanceField.AverageCulledObjectsPerPageVarr.AOGlobalDistanceField.CameraPositionVelocityOffsetDecayVar