r.AOGlobalDistanceField
r.AOGlobalDistanceField is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceField does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use a global distance field to optimize occlusion cone traces. The global distance field is created by compositing object distance fields into clipmaps as the viewer moves through the level.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceField 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOAverageObjectsPerCullTileVarr.AOClearHistoryVarr.AOComputeShaderNormalCalculationVarr.AOGlobalDFClipmapDistanceExponentVarr.AOGlobalDFResolutionVarr.AOGlobalDFStartDistanceVarr.AOGlobalDistanceField.AverageCulledObjectsPerPageVarr.AOGlobalDistanceField.CameraPositionVelocityOffsetDecayVarr.AOGlobalDistanceField.FastCameraModeVarr.AOGlobalDistanceField.HeightfieldVarr.AOGlobalDistanceField.MinMeshSDFRadiusVarr.AOGlobalDistanceField.MinMeshSDFRadiusInVoxelsVar