r.D3D.ForceDXC
r.D3D.ForceDXC is a console variable in Unreal Engine 5 (UE5). See what r.D3D.ForceDXC does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Forces DirectX Shader Compiler (DXC) to be used for all D3D shaders. Shaders compiled with this option are only compatible with D3D12. 0: Disable (default) 1: Force new compiler for all shaders
Usage
Unreal console (open with ~)
> r.D3D.ForceDXC 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.CullInstancesVarr.CustomDepthVarr.CustomDepth.OrderVarr.CustomDepthTemporalAAJitterVarr.CustomUnsafeZonesVarr.D3D.CheckedForTypedUAVsVarr.D3D.ForceShaderConductorDXCRewriteVarr.D3D.RemoveUnusedInterpolatorsVarr.D3D12.AllowAsyncComputeVarr.D3D12.AllowShaderModel6Varr.D3D12.AutoAttachPIXVarr.D3D12.BreadCrumbsVar