r.D3D12.AllowShaderModel6
r.D3D12.AllowShaderModel6 is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.AllowShaderModel6 does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows the usage of SM6 feature level.
Usage
Unreal console (open with ~)
> r.D3D12.AllowShaderModel6 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.CustomUnsafeZonesVarr.D3D.CheckedForTypedUAVsVarr.D3D.ForceDXCVarr.D3D.ForceShaderConductorDXCRewriteVarr.D3D.RemoveUnusedInterpolatorsVarr.D3D12.AllowAsyncComputeVarr.D3D12.AutoAttachPIXVarr.D3D12.BreadCrumbsVarr.D3D12.Depth24BitVarr.D3D12.DREDVarr.D3D12.DXR.MinimumDriverVersionAMDVarr.D3D12.DXR.MinimumDriverVersionNVIDIAVar