r.DBuffer
r.DBuffer is a console variable in Unreal Engine 5 (UE5). See what r.DBuffer does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Enables DBuffer decal material blend modes. DBuffer decals are rendered before the base pass, allowing them to affect static lighting and skylighting correctly. When enabled, a full prepass will be forced which adds CPU / GPU cost. Several texture lookups will be done in the base pass to fetch the decal properties, which adds pixel work. 0: off 1: on (default)
Usage
Unreal console (open with ~)
> r.DBuffer 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.RayTracing.MaxBatchedCompactionVarr.D3D12.RayTracing.SpecializeStateObjectsVarr.D3D12.RayTracing.ViewDescriptorHeapSizeVarr.D3D12.UseAllowTearingVarr.D3D12.UseInternalTransitionsVarr.D3D12.ValidateInternalTransitionsVarr.DebugActionZone.ActionRatioVarr.DebugLightDiscardPropVarr.DebugSafeZone.MaxDebugTextStringsPerActorVarr.DebugSafeZone.ModeVarr.DebugSafeZone.OverlayAlphaVarr.DebugSafeZone.TitleRatioVar