r.D3D12.UseAllowTearing
r.D3D12.UseAllowTearing is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.UseAllowTearing does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable new dxgi flip mode with d3d12
Usage
Unreal console (open with ~)
> r.D3D12.UseAllowTearing 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DebugForceBuildModeVarr.D3D12.RayTracing.DeduplicateSamplersVarr.D3D12.RayTracing.MaxBatchedCompactionVarr.D3D12.RayTracing.SpecializeStateObjectsVarr.D3D12.RayTracing.ViewDescriptorHeapSizeVarr.D3D12.UseInternalTransitionsVarr.D3D12.ValidateInternalTransitionsVarr.DBufferVarr.DebugActionZone.ActionRatioVarr.DebugLightDiscardPropVarr.DebugSafeZone.MaxDebugTextStringsPerActorVar