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r.D3D12.RayTracing.ViewDescriptorHeapSize

r.D3D12.RayTracing.ViewDescriptorHeapSize is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.RayTracing.ViewDescriptorHeapSize does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Maximum number of descriptors per ray tracing view descriptor heap. (default = 250k, ~8MB per heap) Typical measured descriptor heap usage in large scenes is ~50k. An error is reported when this limit is reached and shader bindings for subsequent objects are skipped.

Usage

Unreal console (open with ~)
> r.D3D12.RayTracing.ViewDescriptorHeapSize 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r