r.DebugSafeZone.MaxDebugTextStringsPerActor
r.DebugSafeZone.MaxDebugTextStringsPerActor is a console variable in Unreal Engine 5 (UE5). See what r.DebugSafeZone.MaxDebugTextStringsPerActor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)
Usage
Unreal console (open with ~)
> r.DebugSafeZone.MaxDebugTextStringsPerActor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.UseAllowTearingVarr.D3D12.UseInternalTransitionsVarr.D3D12.ValidateInternalTransitionsVarr.DBufferVarr.DebugActionZone.ActionRatioVarr.DebugLightDiscardPropVarr.DebugSafeZone.ModeVarr.DebugSafeZone.OverlayAlphaVarr.DebugSafeZone.TitleRatioVarr.Decal.FadeDurationScaleVarr.Decal.FadeScreenSizeMultVarr.Decal.NormalReprojectionEnabledVar