r.DefaultFeature.AmbientOcclusionStaticFraction
r.DefaultFeature.AmbientOcclusionStaticFraction is a console variable in Unreal Engine 5 (UE5). See what r.DefaultFeature.AmbientOcclusionStaticFraction does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Engine default (project setting) for AmbientOcclusion is (postprocess volume/camera/game setting still can override) 0: off, sets AmbientOcclusionStaticFraction to 0 1: on (default, costs extra pass, only useful if there is some baked lighting)
Usage
Unreal console (open with ~)
> r.DefaultFeature.AmbientOcclusionStaticFraction 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Decal.NormalReprojectionThresholdHighVarr.Decal.NormalReprojectionThresholdLowVarr.Decal.StencilSizeThresholdVarr.DecalDepthBiasVarr.DefaultBackBufferPixelFormatVarr.DefaultFeature.AmbientOcclusionVarr.DefaultFeature.AutoExposureVarr.DefaultFeature.AutoExposure.BiasVarr.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRangeVarr.DefaultFeature.AutoExposure.MethodVarr.DefaultFeature.BloomVarr.DefaultFeature.LensFlareVar