r.DefaultFeature.Bloom
r.DefaultFeature.Bloom is a console variable in Unreal Engine 5 (UE5). See what r.DefaultFeature.Bloom does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Engine default (project setting) for Bloom is (postprocess volume/camera/game setting still can override) 0: off, set BloomIntensity to 0 1: on (default)
Usage
Unreal console (open with ~)
> r.DefaultFeature.Bloom 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DefaultFeature.AmbientOcclusionVarr.DefaultFeature.AmbientOcclusionStaticFractionVarr.DefaultFeature.AutoExposureVarr.DefaultFeature.AutoExposure.BiasVarr.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRangeVarr.DefaultFeature.AutoExposure.MethodVarr.DefaultFeature.LensFlareVarr.DefaultFeature.LightUnitsVarr.DefaultFeature.MotionBlurVarr.DeferSkeletalDynamicDataUpdateUntilGDMEVarr.DeferUniformExpressionCachingVarr.DeferUpdateRenderStatesVar