r.Decal.StencilSizeThreshold
r.Decal.StencilSizeThreshold is a console variable in Unreal Engine 5 (UE5). See what r.Decal.StencilSizeThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Control a per decal stencil pass that allows to large (screen space) decals faster. It adds more overhead per decals so this <0: optimization is disabled 0: optimization is enabled no matter how small (screen space) the decal is 0..1: optimization is enabled, value defines the minimum size (screen space) to trigger the optimization (default 0.1)
Usage
Unreal console (open with ~)
> r.Decal.StencilSizeThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DebugSafeZone.TitleRatioVarr.Decal.FadeDurationScaleVarr.Decal.FadeScreenSizeMultVarr.Decal.NormalReprojectionEnabledVarr.Decal.NormalReprojectionThresholdHighVarr.Decal.NormalReprojectionThresholdLowVarr.DecalDepthBiasVarr.DefaultBackBufferPixelFormatVarr.DefaultFeature.AmbientOcclusionVarr.DefaultFeature.AmbientOcclusionStaticFractionVarr.DefaultFeature.AutoExposureVarr.DefaultFeature.AutoExposure.BiasVar