r.DeferUpdateRenderStates
r.DeferUpdateRenderStates is a console variable in Unreal Engine 5 (UE5). See what r.DeferUpdateRenderStates does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to defer updating the render states of material parameter collections when a paramter is changed until a rendering command needs them up to date. Deferring updates is more efficient because multiple SetVectorParameterValue and SetScalarParameterValue calls in a frame will only result in one update.
Usage
Unreal console (open with ~)
> r.DeferUpdateRenderStates 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DefaultFeature.BloomVarr.DefaultFeature.LensFlareVarr.DefaultFeature.LightUnitsVarr.DefaultFeature.MotionBlurVarr.DeferSkeletalDynamicDataUpdateUntilGDMEVarr.DeferUniformExpressionCachingVarr.DemosaicVposOffsetVarr.DemotedLocalMemoryWarningVarr.DepthOfField.DepthBlur.AmountVarr.DepthOfField.DepthBlur.ResolutionScaleVarr.DepthOfField.DepthBlur.ScaleVarr.DepthOfField.MaxSizeVar