UEConsole Commands
VariableConsole VariableRenderer

r.DepthOfField.DepthBlur.ResolutionScale

r.DepthOfField.DepthBlur.ResolutionScale is a console variable in Unreal Engine 5 (UE5). See what r.DepthOfField.DepthBlur.ResolutionScale does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

This scale multiplier only affects the CircleDOF DepthBlur feature. It\'s a temporary hack. It lineary scale the DepthBlur by the resolution increase over 1920 (in width), does only affect resolution larger than that. Actual math: float Factor = max(ViewWidth / 1920 - 1, 0); DepthBlurRadius *= 1 + Factor * (CVar - 1) 1: No adjustments (default) x: if the resolution is 1920 there is no change, if 2x larger than 1920 it scale the radius by x

Usage

Unreal console (open with ~)
> r.DepthOfField.DepthBlur.ResolutionScale 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r