r.DepthOfField.DepthBlur.ResolutionScale
r.DepthOfField.DepthBlur.ResolutionScale is a console variable in Unreal Engine 5 (UE5). See what r.DepthOfField.DepthBlur.ResolutionScale does, its values, and how to use this cvar in the Unreal console below.
rHelp
This scale multiplier only affects the CircleDOF DepthBlur feature. It\'s a temporary hack. It lineary scale the DepthBlur by the resolution increase over 1920 (in width), does only affect resolution larger than that. Actual math: float Factor = max(ViewWidth / 1920 - 1, 0); DepthBlurRadius *= 1 + Factor * (CVar - 1) 1: No adjustments (default) x: if the resolution is 1920 there is no change, if 2x larger than 1920 it scale the radius by x
Usage
> r.DepthOfField.DepthBlur.ResolutionScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DeferSkeletalDynamicDataUpdateUntilGDMEVarr.DeferUniformExpressionCachingVarr.DeferUpdateRenderStatesVarr.DemosaicVposOffsetVarr.DemotedLocalMemoryWarningVarr.DepthOfField.DepthBlur.AmountVarr.DepthOfField.DepthBlur.ScaleVarr.DepthOfField.MaxSizeVarr.DepthOfField.NearBlurSizeThresholdVarr.DepthOfFieldQualityVarr.DetailModeVarr.DFDistanceScaleVar