r.DetailMode
r.DetailMode is a console variable in Unreal Engine 5 (UE5). See what r.DetailMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Current detail mode; determines whether components of actors should be updated/ ticked. 0: low, show only object with DetailMode low or higher 1: medium, show all object with DetailMode medium or higher 2: high, show all objects (default)
Usage
Unreal console (open with ~)
> r.DetailMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DepthOfField.DepthBlur.AmountVarr.DepthOfField.DepthBlur.ResolutionScaleVarr.DepthOfField.DepthBlur.ScaleVarr.DepthOfField.MaxSizeVarr.DepthOfField.NearBlurSizeThresholdVarr.DepthOfFieldQualityVarr.DFDistanceScaleVarr.DFFarTransitionScaleVarr.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVarr.DFShadowCompactCulledObjectsVar