r.DepthOfFieldQuality
r.DepthOfFieldQuality is a console variable in Unreal Engine 5 (UE5). See what r.DepthOfFieldQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on. 0: Off 1: Low 2: high quality (default, adaptive, can be 4x slower) 3: very high quality, intended for non realtime cutscenes, CircleDOF only (slow) 4: extremely high quality, intended for non realtime cutscenes, CircleDOF only (very slow)
Usage
Unreal console (open with ~)
> r.DepthOfFieldQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DemotedLocalMemoryWarningVarr.DepthOfField.DepthBlur.AmountVarr.DepthOfField.DepthBlur.ResolutionScaleVarr.DepthOfField.DepthBlur.ScaleVarr.DepthOfField.MaxSizeVarr.DepthOfField.NearBlurSizeThresholdVarr.DetailModeVarr.DFDistanceScaleVarr.DFFarTransitionScaleVarr.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVar