r.DFShadowAverageObjectsPerCullTile
r.DFShadowAverageObjectsPerCullTile is a console variable in Unreal Engine 5 (UE5). See what r.DFShadowAverageObjectsPerCullTile does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines how much memory should be allocated in distance field object culling data structures. Too much = memory waste, too little = flickering due to buffer overflow.
Usage
Unreal console (open with ~)
> r.DFShadowAverageObjectsPerCullTile 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DepthOfFieldQualityVarr.DetailModeVarr.DFDistanceScaleVarr.DFFarTransitionScaleVarr.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowCompactCulledObjectsVarr.DFShadowCullTileWorldSizeVarr.DFShadowOffsetDataStructureVarr.DFShadowQualityVarr.DFShadowScatterTileCullingVarr.DFTwoSidedMeshDistanceBiasVar