r.DistanceFields.DefaultVoxelDensity
r.DistanceFields.DefaultVoxelDensity is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.DefaultVoxelDensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines how the default scale of a mesh converts into distance field voxel dimensions. Changing this will cause all distance fields to be rebuilt. Large values can consume memory very quickly!
Usage
Unreal console (open with ~)
> r.DistanceFields.DefaultVoxelDensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVarr.DistanceFields.BrickAtlasMaxSizeZVarr.DistanceFields.BrickAtlasSizeXYInBricksVarr.DistanceFields.Debug.ForceNumMipsVarr.DistanceFields.Debug.ResizeAtlasEveryFrameVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVarr.DistanceFields.MaxIndirectionAtlasSizeXYZVarr.DistanceFields.MaxObjectBoundingRadiusVarr.DistanceFields.MaxPerMeshResolutionVarr.DistanceFields.MinIndirectionAtlasSizeXYZVar