r.DOF.Kernel.MaxBackgroundRadius
r.DOF.Kernel.MaxBackgroundRadius is a console variable in Unreal Engine 5 (UE5). See what r.DOF.Kernel.MaxBackgroundRadius does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum size of the background bluring radius in screen space (default=0.025).
Usage
Unreal console (open with ~)
> r.DOF.Kernel.MaxBackgroundRadius 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFields.TwoSidedSurfaceBiasExpandVarr.DistanceFieldShadowingVarr.DOF.Gather.AccumulatorQualityVarr.DOF.Gather.EnableBokehSettingsVarr.DOF.Gather.PostfilterMethodVarr.DOF.Gather.RingCountVarr.DOF.Kernel.MaxForegroundRadiusVarr.DOF.Recombine.EnableBokehSettingsVarr.DOF.Recombine.MinFullresBlurRadiusVarr.DOF.Recombine.QualityVarr.DOF.Scatter.BackgroundCompositingVarr.DOF.Scatter.EnableBokehSettingsVar