r.DOF.Scatter.BackgroundCompositing
r.DOF.Scatter.BackgroundCompositing is a console variable in Unreal Engine 5 (UE5). See what r.DOF.Scatter.BackgroundCompositing does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Compositing mode of the background hybrid scattering. 0: Disabled; 1: Additive; 2: Gather occlusion (default).
Usage
Unreal console (open with ~)
> r.DOF.Scatter.BackgroundCompositing 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DOF.Gather.RingCountVarr.DOF.Kernel.MaxBackgroundRadiusVarr.DOF.Kernel.MaxForegroundRadiusVarr.DOF.Recombine.EnableBokehSettingsVarr.DOF.Recombine.MinFullresBlurRadiusVarr.DOF.Recombine.QualityVarr.DOF.Scatter.EnableBokehSettingsVarr.DOF.Scatter.ForegroundCompositingVarr.DOF.Scatter.MaxSpriteRatioVarr.DOF.Scatter.MinCocRadiusVarr.DOF.Scatter.NeighborCompareMaxColorVarr.DOF.TemporalAAQualityVar