r.DoLazyStaticMeshUpdate
r.DoLazyStaticMeshUpdate is a console variable in Unreal Engine 5 (UE5). See what r.DoLazyStaticMeshUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If true, then do not add meshes to the static mesh draw lists until they are visible. Experiemental option.
Usage
Unreal console (open with ~)
> r.DoLazyStaticMeshUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DOF.Scatter.EnableBokehSettingsVarr.DOF.Scatter.ForegroundCompositingVarr.DOF.Scatter.MaxSpriteRatioVarr.DOF.Scatter.MinCocRadiusVarr.DOF.Scatter.NeighborCompareMaxColorVarr.DOF.TemporalAAQualityVarr.DontLimitOnBatteryVarr.DoTiledReflectionsVarr.DownsampledOcclusionQueriesVarr.DrawRectangleOptimizationVarr.DriverDetectionMethodVarr.DumpGPU.BufferVar