r.DOF.Scatter.MaxSpriteRatio
r.DOF.Scatter.MaxSpriteRatio is a console variable in Unreal Engine 5 (UE5). See what r.DOF.Scatter.MaxSpriteRatio does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum ratio of scattered pixel quad as sprite, usefull to control DOF\'s scattering upperbound. 1 will allow to scatter 100% pixel quads, whereas 0.2 will only allow 20% (default = 0.1).
Usage
Unreal console (open with ~)
> r.DOF.Scatter.MaxSpriteRatio 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DOF.Recombine.EnableBokehSettingsVarr.DOF.Recombine.MinFullresBlurRadiusVarr.DOF.Recombine.QualityVarr.DOF.Scatter.BackgroundCompositingVarr.DOF.Scatter.EnableBokehSettingsVarr.DOF.Scatter.ForegroundCompositingVarr.DOF.Scatter.MinCocRadiusVarr.DOF.Scatter.NeighborCompareMaxColorVarr.DOF.TemporalAAQualityVarr.DoLazyStaticMeshUpdateVarr.DontLimitOnBatteryVarr.DoTiledReflectionsVar