r.DOF.Scatter.NeighborCompareMaxColor
r.DOF.Scatter.NeighborCompareMaxColor is a console variable in Unreal Engine 5 (UE5). See what r.DOF.Scatter.NeighborCompareMaxColor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controles the linear color clamping upperbound applied before color of pixel and neighbors are compared. To low, and you may not scatter enough; to high you may scatter unnecessarily too much in highlights (Default: 10).
Usage
Unreal console (open with ~)
> r.DOF.Scatter.NeighborCompareMaxColor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DOF.Recombine.QualityVarr.DOF.Scatter.BackgroundCompositingVarr.DOF.Scatter.EnableBokehSettingsVarr.DOF.Scatter.ForegroundCompositingVarr.DOF.Scatter.MaxSpriteRatioVarr.DOF.Scatter.MinCocRadiusVarr.DOF.TemporalAAQualityVarr.DoLazyStaticMeshUpdateVarr.DontLimitOnBatteryVarr.DoTiledReflectionsVarr.DownsampledOcclusionQueriesVarr.DrawRectangleOptimizationVar