r.DynamicGlobalIlluminationMethod
r.DynamicGlobalIlluminationMethod is a console variable in Unreal Engine 5 (UE5). See what r.DynamicGlobalIlluminationMethod does, its values, and how to use this cvar in the Unreal console below.
rHelp
0 - None. Global Illumination can be baked into Lightmaps but no technique will be used for Dynamic Global Illumination. 1 - Lumen. Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. Requires \'Generate Mesh Distance Fields\' enabled for Software Ray Tracing and \'Support Hardware Ray Tracing\' enabled for Hardware Ray Tracing. 2 - SSGI. Standalone Screen Space Global Illumination. Low cost, but limited by screen space information. 3 - RTGI. Ray Traced Global Illumination technique. Deprecated, use Lumen Global Illumination instead. 4 - Plugin. Use a plugin for Global Illumination.
Usage
> r.DynamicGlobalIlluminationMethod 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DumpShaderDebugShortNamesVarr.DumpShaderDebugWorkerCommandLineVarr.DumpShadowsCmdr.DumpTransitionsForResourceVarr.DX12NVAfterMathEnabledVarr.DX12NVAfterMathTrackResourcesVarr.DynamicRes.ChangePercentageThresholdVarr.DynamicRes.CPUBoundScreenPercentageVarr.DynamicRes.CPUTimeHeadRoomVarr.DynamicRes.FrameTimeBudgetVarr.DynamicRes.FrameWeightExponentVarr.DynamicRes.GPUTimingMeasureMethodVar