r.ExpandNewlyOcclusionTestedBBoxesAmount
r.ExpandNewlyOcclusionTestedBBoxesAmount is a console variable in Unreal Engine 5 (UE5). See what r.ExpandNewlyOcclusionTestedBBoxesAmount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If we don\'t occlusion test a primitive for r.GFramesNotOcclusionTestedToExpandBBoxes frames, then we expand the BBox when we do occlusion test it for a few frames by this amount. See also r.FramesToExpandNewlyOcclusionTestedBBoxes, r.GFramesNotOcclusionTestedToExpandBBoxes.
Usage
Unreal console (open with ~)
> r.ExpandNewlyOcclusionTestedBBoxesAmount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.EnableDebugSpam_GetObjectPositionAndScaleVarr.EnableFrustumCullVarr.EnableMorphTargetsVarr.EnableMultiGPUForkAndJoinVarr.EnableStereoEmulationVarr.ExpandAllOcclusionTestedBBoxesAmountVarr.ExposureOffsetVarr.ExrReadAndProcessOnGPUVarr.EyeAdaptation.Basic.ComputeVarr.EyeAdaptation.BlackHistogramBucketInfluenceVarr.EyeAdaptation.ExponentialTransitionDistanceVarr.EyeAdaptation.LensAttenuationVar