r.EyeAdaptation.Basic.Compute
r.EyeAdaptation.Basic.Compute is a console variable in Unreal Engine 5 (UE5). See what r.EyeAdaptation.Basic.Compute does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use Pixel or Compute Shader to compute the basic eye adaptation. = 0 : Pixel Shader > 0 : Compute Shader (default)
Usage
Unreal console (open with ~)
> r.EyeAdaptation.Basic.Compute 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.EnableMultiGPUForkAndJoinVarr.EnableStereoEmulationVarr.ExpandAllOcclusionTestedBBoxesAmountVarr.ExpandNewlyOcclusionTestedBBoxesAmountVarr.ExposureOffsetVarr.ExrReadAndProcessOnGPUVarr.EyeAdaptation.BlackHistogramBucketInfluenceVarr.EyeAdaptation.ExponentialTransitionDistanceVarr.EyeAdaptation.LensAttenuationVarr.EyeAdaptation.MethodOverrideVarr.EyeAdaptation.PreExposureOverrideVarr.EyeAdaptation.VisualizeDebugTypeVar