r.EyeAdaptation.LensAttenuation
r.EyeAdaptation.LensAttenuation is a console variable in Unreal Engine 5 (UE5). See what r.EyeAdaptation.LensAttenuation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The camera lens attenuation (q). Set this number to 0.78 for lighting to be unitless (1.0cd/m^2 becomes 1.0 at EV100) or 0.65 to match previous versions (1.0cd/m^2 becomes 1.2 at EV100).
Usage
Unreal console (open with ~)
> r.EyeAdaptation.LensAttenuation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ExpandNewlyOcclusionTestedBBoxesAmountVarr.ExposureOffsetVarr.ExrReadAndProcessOnGPUVarr.EyeAdaptation.Basic.ComputeVarr.EyeAdaptation.BlackHistogramBucketInfluenceVarr.EyeAdaptation.ExponentialTransitionDistanceVarr.EyeAdaptation.MethodOverrideVarr.EyeAdaptation.PreExposureOverrideVarr.EyeAdaptation.VisualizeDebugTypeVarr.EyeAdaptationQualityVarr.FastBlurThresholdVarr.FASTBuild.JobProcessor.MaxTimeWithPendingJobsVar