r.EyeAdaptation.VisualizeDebugType
r.EyeAdaptation.VisualizeDebugType is a console variable in Unreal Engine 5 (UE5). See what r.EyeAdaptation.VisualizeDebugType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabling Show->Visualize->HDR (Eye Adaptation) is enabled, this flag controls the scene color. 0: Scene Color after tonemapping (default). 1: Histogram Debug
Usage
Unreal console (open with ~)
> r.EyeAdaptation.VisualizeDebugType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.EyeAdaptation.Basic.ComputeVarr.EyeAdaptation.BlackHistogramBucketInfluenceVarr.EyeAdaptation.ExponentialTransitionDistanceVarr.EyeAdaptation.LensAttenuationVarr.EyeAdaptation.MethodOverrideVarr.EyeAdaptation.PreExposureOverrideVarr.EyeAdaptationQualityVarr.FastBlurThresholdVarr.FASTBuild.JobProcessor.MaxTimeWithPendingJobsVarr.FASTBuild.JobProcessor.MinBatchSizeVarr.FASTBuild.JobProcessor.SleepTimeBetweenActionsVarr.FASTBuildController.EnabledVar